![]() ![]() Since cocos2d-JS 2.0 was rock solid for years and the team appears dedicated I have no reason to doubt 3.0 will eventually be released production ready. ![]() But it is looking very promising and is just a few weeks/months away from production (already been through alpha). Later tutorials will cover event handling, physics and more advanced topics.īecause installation, configuration and setup is often the first major hurdle, much of Part 1 will be spent on creating your environment (stick with it, trust me it pays off) or at least pointing you in the right direction.Īs of June 1st, 2014 Cocos2d-JS is still in beta stage so not ready for production. Proper scaling is crucial to resolution independent and mobile development. #Aptana studio 3 switch to python3 how toThis will be a tutorial on how to get started with Cocos2d-JS with the most basic type of rendering - a 9-slice sprite from the very beginning (downloading, installing, configuration and code sample). It was recommended to me by a coworker as a JavaScript framework. Introduction Cocos2d-JS 3.0 is an html5 framework derived from cocos2d-x. If you can step through a debugger you will be fine.
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